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Overview[edit | edit source]

World wars are held every Sunday 1000H GMT+8 and ends on the same day 2100H GMT+8. When the war is invoked, every nation will participate and there will be no neutral nations. During the war, nations will gain and lose points in accordance to certain scenarios. The nation with the highest points at the end of war will be the winner.


Points System[edit | edit source]

Points System
Actions Points Extra Info
Killing Enemy Player +1
Conquering Enemy's Chunk +10 Attacker also gets to keep the chunk
Conquering Enemy's Whole Town +100 Attacker also gets to keep the town
Conquering Enemy's Whole Nation +1000 Attacker also gets to keep the town
Conquering Enemy Whole Town +100 Attacker also gets to keep the town
Conquering Enemy Whole Town +100 Attacker also gets to keep the town
Conquering Enemy Whole Town +100 Attacker also gets to keep the town
Conquering Enemy Whole Town +100 Attacker also gets to keep the town


Conquering an Enemy's Chunk[edit | edit source]

To conquer an enemy's town chunk, all you have to do is to stand on the chunk. Each chunk has 60HP and the chunk will -1HP/sec for every enemy player on it. The chunk will be successfully conquered when the chunk's HP reaches 0. You can only start conquering from the town's external chunk. Refer to the picture attached.

Areas that can be attacked highlighted in red



Defending a Town Chunk[edit | edit source]

To defend a town chunk, all you have to do is to stand on the chunk. The chunk will +1HP/sec for every friendly player on it.


Scenario Examples[edit | edit source]

Example 1:

Norway's external chunk has 2 enemy players and 0 friendly players standing on it. The chunk will be dealt -2HP/sec.

Example 2:

Japan's external chunk has 5 enemy players and 5 friendly players standing on it. The chunk will be dealt 0HP/sec.

Example 3:

Kisfire Kingdom's external chunk has 3 enemy players and 5 friendly players standing on it. The chunk will gain +2HP/sec.

Example 4:

Tang Dynasty's external chunk has 0 enemy players and 5 friendly players standing on it. The chunk will gain +5HP/sec.

Example 5:

North Korea's internal chunk has 10 enemy players and 5 friendly players standing on it. The chunk will not get affected.



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