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The Earth Map

Earth is generally built up based on the towny system and the 1:1000 scale of Minecraft Earth Map. Ore and biome distribution are based on real life locations, more information can be found in the link above.

The entire map is built on the 1.12 version of Minecraft. Hence there are no pillager outposts. However, the 1.15 update was added to the map so bamboo and flower forests can be found.


The real-time dynmap of the server can be found with the /map command. All terrain changes in the server can be seen from the flat view of the dynmap. If you move your cursor to the right of the dynmap, you can also find options for surface view, which allows players to see the altitude of the builds better; and cave view, which allows players to see cave structures. The map for nether and end can be found there as well. If you click on a player's name in the sidebar of the map, it will also show you the real-time location of the player.


Towny System


Earth's gameplay is based on the towny system, where players start by building towns that cannot be griefed by outsiders unless given permission in town settings. Players can also form nations to unite the towns. Only nations can ally with another nation. Creating towns and nations will cost money. Money also needs to be deposited into town bank to claim outposts.

The towny claim system claims by chunks instead of blocks. Each chunk claimed is considered as a 'plot'. Individual plot settings can be customized further to provide more security against other players.

Both the overworld and nether can be claimed, the end however cannot be claimed.


Basic commands of towny includes:

/t new (name) -for creating a new town

/t spawn -teleports player to the town spawn

/t deposit (amount) -deposits money into town bank

/t claim -for claiming chunks around the town

/t invite (name) -to invite a player to join your town

/tgui town -further settings of your town

/t claim outpost -claims a chunk far from your town as an outpost

/t outpost list -shows the number and location of your town outposts

/t outpost (number) -teleports player to the town outpost according to number on outpost list

/n new (name) -creates a new nation

/n add (town name) -adds a town into your nation

/n ally add (nation name) -allies a nation


More information about towny settings can be found in the Earth Guide Book or here.


MCMMO

MCMMO is a plugin that provides rpg-like aspect to the gameplay. Not only does it enhances resource collecting, it also enhances combat experience. The more useful skills includes but are not limited to: Mining, Acrobatics, Unarmed, Swords, Axes, Archery and more. MCMMO operates on a level based system, the player can level up the skills by performing related actions; such as mining blocks to level up the mining skill and shooting mobs with bow to level up the archery skill.


Help for MCMMO can be found with /(skillname) ? . For example, to see more information about the mining skill, simply do /mining ? .

Leaderboard for MCMMO skills can be found with /mctop and /mcrank to view personal rankings.


Vehicles

The vehicle plugin is included in Earth. Vehicles such as bikes, cars, tanks, helicopters and planes can be bought with in-game currency. The vehicle shop can be accessed with /bikeshop, /carshop, /tankshop, /helicoptershop and /planeshop. Tanks, helicopters and planes have explosive weapons that can be used by the player with holding a fire charge and right clicking for tanks and helicopters while planes can drop tnts with holding tnt and right clicking.

The vehicle plugin has however been disabled since 2nd of July 2020 for the 1.16 update, and is to stay disabled until further notice. Players cannot drive the vehicles but can still operate the cannons of tanks and helicopters.

Custom Enchantments

There are also custom enchantments; also known as "ce" in Earth. Custom enchantments bring more color to Earth and gives more fun to combat and resource collecting. The custom enchantments are generally based off the Advanced Enchantments plugin, but may have a few changes.

The custom enchantments can be bought with experience points in Earth and are categorized into simple, unique, elite, ultimate, legendary and heroic enchantments; requiring approximately 30, 45, 60, 71, 87, and 101 respectively. To purchase the custom enchantments, simply do /e, and a custom enchantments window will show up. Each tier can be right clicked to show the list of enchantments that are included in that tier.

Do be aware that custom enchantments have a success and destroy rate. A high success rate means that there are higher chances for the custom enchantment to go into the item whilst destroy rate refers to the chances for an item to be destroyed due to failing the custom enchant. Success dusts can be acquired by putting custom enchantment books into the tinkerer located at the bottom left corner of the CE gui and applied on custom enchantment books. Only success dusts and mystery dusts will come out of the tinkerer. Mystery dusts do not provide any effect.


The alchemist can be found at the bottom right corner of /e. It allows you to combine custom enchantment books of the same type and same level to form the same type of book but one level higher. For example, two timber 2 books can be combined to make it timber 3. This action requires experience points as well.


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